

With nearly fifty tracks, a story mode, a championship, online and split-screen play, and dozens of cars ranging from Formula Ford to Super Trucks, it’s certainly comprehensive, and there’s hours of play involved in just unlocking and trying out all the different combinations of cars and tracks. Firstly, it adopts an “everything but the kitchen sink approach”. ToCA Race Driver 2, coming rather belatedly to the PlayStation 2 after a six-month residency on PC and Xbox, has two unique selling points. It’s the only thing that differentiates each game from a handful of identikit pretenders with the same cars, tracks and control scheme. It’s been that way ever since Pole Position.Įvery new game therefore has to have its gimmick – Burnout’s spectacular crashes, Project Gotham’s attempts at photorealism. Hold down the accelerator button, move left and right a bit, try not to hit stuff. But genres don’t come any more hackneyed than the racing game.


If you’ve ever played a generic first-person shooter or jumped wearily over identikit enemies while collecting gold coins, this won’t come as any surprise. If there are only seven basic types of joke, and if the whole of literary fiction can be summed up in a handful of basic plots, then the number of basic types of videogame must be slim indeed.
